| Cost |
Name |
| 9 |
AK: Isla del Oro 18- |
| 3 |
Acrobatics 16- |
| 3 |
Acting 15- |
| 3 |
Breakfall 16- |
| 3 |
Bureaucratics 15- |
| 9 |
CK: Basin 18- |
| 9 |
CK: Playa del Norte 18- |
| 9 |
CK: Punto del Sur 18- |
| 3 |
Climbing 16- |
| 3 |
Combat Driving 16- |
| 3 |
Concealment 12- |
| 3 |
Conversation 15- |
| 3 |
Cryptography 12- |
| 3 |
Deduction 12- |
| 10 |
Defense Maneuver I-IV |
| 3 |
Disguise 12- |
| 3 |
Instructor 12- |
| 3 |
Interrogation 15- |
| 9 |
KS: History of Isla del Oro 18- |
| 5 |
Language: English (imitate dialects) |
| 3 |
PS: Queen's Advisor 12- |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 15- |
| 5 |
Rapid Attack (HTH) |
| 3 |
Shadowing 12- |
| 3 |
Stealth 16- |
| 3 |
Tactics 12- |
| 2 |
TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles |
| 8 |
WF: Common Melee Weapons, Common Missile Weapons, Early Firearms, Small Arms |
| 10 |
+2 with HTH Combat |
| 142 |
Total Skills Cost |
| Cost |
Name |
| 6 |
Reputation: Fearsome Bodyguard to the Queen (A large group) 14-, +2/+2d6 |
| 6 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 51 |
Benefits of Undeath: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) | 0 |
| 30 |
Dark Armor: Elemental Control, 60-point powers Notes: The Dark Armor is merely a physical manifestation of Asmodeus' power. | |
| 33 |
1) Spiked Punch: (Total: 72 Active Cost, 57 Real Cost) Hand-To-Hand Attack +6d6, Armor Piercing (+1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) plus Armor Piercing (+1/2) for up to 55 Active Points of STR (27 Active Points) (Real Cost: 27) | 7 |
| 31 |
2) Cape of the Pit: Flight 15", x4 Noncombat, Reduced Endurance (1/2 END; +1/4), Usable Simultaneously (up to 2 people at once; +1/2) (61 Active Points)Notes: This power can be used to carry a second person. That second person will always be the Queen. | 2 |
| 30 |
3) Armor Spikes: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2), +2 Increased STUN Multiplier (+1/2) (60 Active Points) | 0 |
| 25 |
4) Chain Sweep: Hand-To-Hand Attack +6d6, Area Of Effect (3" Radius; +1), Selective (+1/4); Hand-To-Hand Attack (-1/2) | 7 |
| 24 |
5) Cape Wall: Force Wall (6 PD/6 ED; 3" long and 1" tall) (Opaque Sight Group), Reduced Endurance (0 END; +1/2) (66 Active Points); No Range (-1/2)Notes: This power is used by Asmodeus to form a dome to cover himself and the Queen. He will never use it just to protect himself nor will he ever use it to protect any buy Matilda. | 0 |
| 20 |
6) Protective Aura: Force Field (15 PD/15 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Always On (-1/2) | 0 |
| 20 |
7) Blending: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2), Usable Simultaneously (up to 2 people at once; +1/2) (60 Active Points); Chameleon (-1/2)Notes: This power allows Asmodeus to freeze in place and blend into the surrounding terrain. He can use it to hide others but will never do so on any but the Queen. | 0 |
| 14 |
8) Regeneration: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)Notes: Like all good monsters, Asmodeus keeps coming back and will always do so as long as there is a Queen. | 0 |
| 30 |
Chain Stretching: Stretching 6" | 3 |
| 14 |
Fearless: +20 Mental Defense (23 points total) (20 Active Points); Only To Resist Fear (-2) plus Power Defense (20 points) (20 Active Points); Only To Resist Fear (-2) | 0 |
| 10 |
Adaptive Hands: Clinging (normal STR) | 0 |
| 5 |
Chains of the Armor: Extra Limbs (6) | 0 |
| 337 |
Total Powers Cost |
| Cost |
Maneuver |
|
Maashira |
| 4 |
1) Avoidance: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
2) Deprival: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 65 STR to Disarm roll |
| 5 |
3) Furious Charge: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove |
| 5 |
4) Jab/Thrust: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 5 |
5) Lunge: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
| 4 |
6) Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
7) Reprisal: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block |
| 5 |
8) Slash/Chop: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| 1 |
9) Weapon Element: Dark Armor Weapons |
| 37 |
Total Martial Arts Cost |
|