Gordam
Character Name: Gordam
Alternate Identities: Gordam
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
55 STR 10 45 55 20- HTH Damage 11d6 END [5]
19 DEX 10 27 19 13- OCV 6 DCV 6
27 CON 10 34 27 14-
22 BODY 10 24 22 13-
10 INT 10 0 10 11- PER Roll 11-
13 EGO 10 6 13 12- ECV: 4
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
12 COM 10 1 12 11-
20 PD 11 9 20 20 PD (15 rPD)
20 ED 5 15 20 20 ED (15 rED)
5 SPD 2.9 21 5 Phases: 3, 5, 8, 10, 12
16 REC 16 0 16
60 END 54 3 60
80 STUN 64 16 80
8" Running 6 4 8"
2" Swimming 2 0 2"
11" Leaping 11 0 11" 213 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 24
Spent: 24
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 374
MOVEMENT
Type Total
Run (6) 8"
Swim (2) 2"
H. Leap (11") 11"
V. Leap (6") 5 1/2"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 15
Energy Defense 20
Res. Energy Defense 15
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +3 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Avoidance 1/2 -- +5 Dodge, Affects All Attacks, Abort
Deprival 1/2 -1 +1 Disarm; 65 STR to Disarm roll
Furious Charge 1/2 +1 +0 Weapon +v/5; FMove
Jab/Thrust 1/2 +1 +3 Weapon Strike
Lunge 1/2 +1 -2 Weapon +4 DC Strike
Parry 1/2 +2 +2 Block, Abort
Reprisal 1/2 +2 +2 Weapon +2 DC Strike, Must Follow Block
Slash/Chop 1/2 -2 +1 Weapon +4 DC Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant/Alien (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Distinctive Features: Very Tall and Heavy (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
30 Enraged: If Chase Is Attacked (Common), go 14-, recover 8-
10 Hunted: Geno Corp 8- (As Pow, Capture)
10 Physical Limitation: Large and Heavy (Frequently, Slightly Impairing)
20 Psychological Limitation: Gladiator Mentality: Casual Killer (Common, Total)
20 Psychological Limitation: In Love With Chase (Common, Total)
20 Psychological Limitation: Not Familiar With Current World (Very Common, Strong)
15 Social Limitation: Secretly an Alien (Frequently, Major)
150 Total Disadvantages Cost

Character Name: Gordam
Alternate Identities: Gordam
Player Name: NPC
SKILLS
Cost  Name
0 AK: Native Country 8-
0 Acting 8-
3 Breakfall 13-
3 Climbing 13-
3 Combat Driving 13-
3 Concealment 11-
0 Conversation 8-
0 Deduction 8-
3 Feint 13-
7 Hoist 13-
4 KS: Maashira 13-
0 Language: English (Idiomatic)
2 PS: Gladiator 13-
0 Paramedics 8-
0 Persuasion 8-
3 Shadowing 11-
3 Stealth 13-
8 Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert) 11-
0 TF: Grav Vehicles/Hovercraft
7 Tactics 13-
7 Tracking 13-
10 Two-Weapon Fighting (HTH)
5 WF: Common Melee Weapons, Chain & Rope Weapons, Off Hand, Staffs
15 +3 with HTH Combat
86 Total Skills Cost
 
POWERS
Cost  Power END
15 Tough Skin: Damage Resistance (15 PD/15 ED)0
5 Night Sight: Nightvision0
6 Heavy: Knockback Resistance -3"0
10 Inner Eyelid: Hearing Group Flash Defense (10 points)0
36 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Maashira
4
1) Avoidance: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
2) Deprival: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 65 STR to Disarm roll
5
3) Furious Charge: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
5
4) Jab/Thrust: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
5
5) Lunge: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
4
6) Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
7) Reprisal: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block
5
8) Slash/Chop: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
0
9) Weapon Element: Blades
1
10) Weapon Element: Chain & Rope Weapons
1
11) Weapon Element: Polearms
1
12) Weapon Element: Staffs
39 Total Martial Arts Cost

Character Name: Gordam
Alternate Identities: Gordam
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Black
Height: 7' 6"
Weight: 450 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION

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