| Cost |
Name |
| 0 |
AK: Native Country 8- |
| 0 |
Acting 8- |
| 3 |
Breakfall 13- |
| 3 |
Climbing 13- |
| 3 |
Combat Driving 13- |
| 3 |
Concealment 11- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 3 |
Feint 13- |
| 7 |
Hoist 13- |
| 4 |
KS: Maashira 13- |
| 0 |
Language: English (Idiomatic) |
| 2 |
PS: Gladiator 13- |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 3 |
Shadowing 11- |
| 3 |
Stealth 13- |
| 8 |
Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert) 11- |
| 0 |
TF: Grav Vehicles/Hovercraft |
| 7 |
Tactics 13- |
| 7 |
Tracking 13- |
| 10 |
Two-Weapon Fighting (HTH) |
| 5 |
WF: Common Melee Weapons, Chain & Rope Weapons, Off Hand, Staffs |
| 15 |
+3 with HTH Combat |
| 86 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 15 |
Tough Skin: Damage Resistance (15 PD/15 ED) | 0 |
| 5 |
Night Sight: Nightvision | 0 |
| 6 |
Heavy: Knockback Resistance -3" | 0 |
| 10 |
Inner Eyelid: Hearing Group Flash Defense (10 points) | 0 |
| 36 |
Total Powers Cost |
| Cost |
Maneuver |
|
Maashira |
| 4 |
1) Avoidance: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
2) Deprival: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 65 STR to Disarm roll |
| 5 |
3) Furious Charge: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove |
| 5 |
4) Jab/Thrust: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 5 |
5) Lunge: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
| 4 |
6) Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
7) Reprisal: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block |
| 5 |
8) Slash/Chop: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| 0 |
9) Weapon Element: Blades |
| 1 |
10) Weapon Element: Chain & Rope Weapons |
| 1 |
11) Weapon Element: Polearms |
| 1 |
12) Weapon Element: Staffs |
| 39 |
Total Martial Arts Cost |
|