| Cost |
Name |
| 0 |
AK 8- |
| 3 |
Acrobatics 14- |
| 3 |
Acting 13- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Concealment 13- |
| 3 |
Contortionist 14- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 2 |
KS: Poluraathkaa 11- |
| 0 |
Language: English (idiomatic; literate) |
| 3 |
Mimicry 13- |
| 0 |
PS: Assassin 11- |
| 0 |
Paramedics 8- |
| 3 |
Persuasion 13- |
| 3 |
Seduction 13- |
| 3 |
Shadowing 13- |
| 3 |
Stealth 14- |
| 3 |
Streetwise 13- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 6 |
+2 with Poluraathkaa |
| 44 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 60 |
Chain and Claws: Multipower, 60-point reserve Notes: All Limitations have been removed | |
| 6u |
1) Claws: Killing Attack - Hand-To-Hand 4d6 (5d6+1 w/STR)Notes: These blades are extruded from the attacker's body as claws or whatever SFX she chooses. | 6 |
| 6u |
2) Choke Chain: Energy Blast 4d6, No Normal Defense (Throat Armor; +1), Continuous (+1)Notes: This is a
garrote attack and takes END as it requires the use of STR to inflict the damage. It is
continuous because once the chain is looped around the target's throat the attacker can continue the attack as long as she wants. | 6 |
| 6u |
3) Blade on a Chain: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2) plus Stretching 2", Reduced Endurance (0 END; +1/2)Notes: Effectively a blade is created at the end of the chain that can be whipped at a target up to 2"(4 meters) away. | 0 |
| 4u |
4) Club on a Chain: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2) plus Stretching 2", Reduced Endurance (0 END; +1/2)Notes: Effectively a ball or club is created at the end of the chain that can be whipped at a target up to 2"(4 meters) away. | 0 |
| 3u |
5) Chain: Entangle 6d6, 6 DEF; 3 Recoverable Charges (-3/4)Notes: I have increased the number of charges. Effectively the chain is used to wrap up the target. Once this attack is made, the attacker is free to use any other attack in the MP, or another Entangle. At the attacker's option, this chain can remain on the target until the target escapes or it can be recovered at any time by the attacker at the cost of a half phase action (i.e. unwinding the chain from the target). | [3 rc] |
| 51 |
Shape Shifting: Shape Shift (Sight, Hearing and Touch Groups, any humanoid), Imitation, Instant Change, Costs END Only To Change Shape (+1/4) Notes: The power allows the user to take the form of any humanoid. While in that shape, she will look like, sound like and feel like whomever she is imitating. The Imitation ability allows her to duplicate someone but can be detected by someone that knows the imitated well since the shapeshifter's mannerisms and body language will not be that of the imitated. Also, the shapeshifter does not smell like the original but this is rarely noticed by any but the imitated's closest friends. This power only costs END during the initial change, after that it can be maintained as long as the shapeshifter wishes. | 4 |
| 23 |
Wings: Multipower, 40-point reserve, all slots Restrainable (-1/2), Only Her Natural Form (-1/4) Notes: The wings are a natural part of the
shapeshifter's body but only work when she is in her natural form. | |
| 2u |
1) Soaring: Gliding 40" | 0 |
| 2u |
2) Flying: Flight 20" | 4 |
| 20 |
Resilient Skin: Damage Resistance (20 PD/20 ED) Notes: Because of the nature of the shapeshifter, the skin is very resistant to cutting/puncture type wounds. Also, the power is totally invisible by its nature so no change will be noted in the shapeshifter's body. | 0 |
| 8 |
Instant change: Cosmetic Transform 2d6, Any clothing (+1/4) (12 Active Points); Clothing only (-1/2) Notes: This is effectively an extension of shapeshifting. Like Mystique, the shapeshifter is normally naked but can use her power to shape clothes that are actually part of her body. | 1 |
| 6 |
Body Alteration: Life Support (Eating: Character only has to eat once per year; Longevity: 400 Years; Sleeping: Character only has to sleep 8 hours per year) | 0 |
| 5 |
Cat's eyes: Nightvision | 0 |
| 202 |
Total Powers Cost |
| Cost |
Maneuver |
|
Poluraathkaa |
| 4 |
1) Escape: 1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs |
| 5 |
2) Evasive Strike: 1/2 Phase, +1 OCV, +3 DCV, 4 1/2d6 Strike |
| 5 |
3) Flying Strike: 1/2 Phase, +1 OCV, +0 DCV, 4 1/2d6 +v/5; FMove |
| 5 |
4) Snare: 1/2 Phase, -1 OCV, -1 DCV, Grab Four Limbs, 10 STR for holding on |
| 4 |
5) Strike: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike |
| 0 |
6) Weapon Element: Claws and Chain |
| 23 |
Total Martial Arts Cost |
|