| Cost |
Name |
| 13 |
Acting 18- Notes: The skill is used to exaggerate his 'pirate kook' personna. |
| 13 |
Climbing 18- |
| 1 |
Combat Piloting 8- Notes: Jack is very rusty, not having piloted a spaceship in over 500 years. |
| 11 |
Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 8- |
| 3 |
Concealment 14- |
| 3 |
Conversation 13- |
| 1 |
Electronics 8- Notes: Jack is very rusty, not having worked on electronics in over 500 years. |
| 3 |
Fast Draw: Blades 13- |
| 3 |
Fast Draw: Pistols 13- |
| 3 |
Linguist |
| 2 |
1) Language: Algic (completely fluent) |
| 2 |
2) Language: Ancient Mayan (completely fluent) |
| 1 |
3) Language: English (completely fluent) |
| 2 |
4) Language: French (completely fluent) |
| 2 |
5) Language: Hokan (completely fluent) |
| 2 |
6) Language: Na-Dene (completely fluent) |
| 2 |
7) Language: Penutian (completely fluent) |
| 2 |
8) Language: Spanish (completely fluent) |
| 0 |
9) Language: Unknown Alien Language (idiomatic) |
| 1 |
Mechanics 8- Notes: Jack is very rusty, not having worked on anything mechanical in over 500 years. |
| 2 |
Navigation (Hyperspace, Space) 8- |
| 2 |
Navigation (Marine) 14- |
| 3 |
Oratory 13- |
| 3 |
Paramedics 14- |
| 3 |
Scholar |
| 2 |
1) KS: Fencing 14- |
| 2 |
2) KS: Knots and Splicing 14- |
| 6 |
3) KS: Pirate Legends 18- |
| 2 |
4) KS: Sailing Ship Operations 14- |
| 2 |
5) KS: Sailing Ship's Cannons and Gunnery 14- |
| 2 |
6) KS: Swashbuckling Movies 14- |
| 3 |
Scientist |
| 1 |
1) SS: Astrogation 8-Notes: Jack is very rusty, not having a reason to use this science in over 500 years. |
| 1 |
2) SS: Hyperspace Physics 8-Notes: Jack is very rusty, not having a reason to use this science in over 500 years. |
| 3 |
Sleight Of Hand 13- |
| 3 |
Stealth 13- |
| 3 |
Streetwise 13- |
| 3 |
Survival (Temperate/Subtropical Coasts, Urban) 14- |
| 5 |
TF: Commercial Spacecraft & Space Yachts, Grav Vehicles/Hovercraft, Industrial & Exploratory Spacecraft, Large Rowed Boats, Large Wind-Powered Boats, Military Spacecraft, Mobile Space Stations, Personal Use Spacecraft, Small Rowed Boats, Small Wind-Powered Boats, Spaceplanes |
| 3 |
Traveler |
| 6 |
1) AK: Isla del Oro 18- |
| 6 |
2) AK: The Cave System 18- |
| 10 |
Two-Weapon Fighting (HTH) |
| 10 |
Two-Weapon Fighting (Ranged) |
| 10 |
WF: Beam Weapons, Early Firearms, Energy Weapons, Small Arms, Blades, Stun Rods |
| 16 |
PSL: +8 vs. Hit Location modifiers with Pistols |
| 15 |
+5 with Fencing |
| 9 |
+3 with Pistols |
| 206 |
Total Skills Cost |
| Cost |
Name |
| 15 |
Money: Filthy Rich |
| 9 |
Reputation (A large group (tourists)) 14-, +3/+3d6 |
| 3 |
Anonymity |
| 27 |
Total Perks Cost |
| Cost |
Name |
| 32 |
Danger Sense (immediate vicinity, any danger, Function as a Sense) 14- Notes: Jack always seems to sense when someone is approaching with hostile intent and quickly disappears. |
| 24 |
Hotshot Pilot (Space Craft) |
| 9 |
Ambidexterity (no Off Hand penalty) |
| 4 |
FTL Pilot |
| 2 |
Environmental Movement (Zero G) |
| 71 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 10 |
Alien Constitution: Life Support (Immunity: All terrestrial diseases and biowarfare agents) | 0 |
| 7 |
Disappearing Act: Teleportation 9"; Can Only Teleport To Places Character Could Normally Go (-1/2), Only To "Vanish" When No One Is Looking (-1/2), Must Cross Intervening Space (-1/4), no Noncombat movement (-1/4) | 2 |
| 4 |
Alien Longevity: Life Support (Longevity: 1600 Years) | 0 |
| 1 |
Grapple and Rope: Swinging 5"; 1 Recoverable Charge (-1 1/4), OAF (-1) | [1 rc] |
| 22 |
Total Powers Cost |
| Equipment |
END |
| Rapier: Killing Attack - Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4) | 0 |
| Dagger: Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2), Ranged (+1/2); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4) Notes: Can Be Thrown | 0 |
| Flintlock Pistol: Killing Attack - Ranged 1d6+1; STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), 16 clips of 1 Charge (Increased Reloading Time; -1), OAF (-1), Real Weapon (-1/4), Beam (-1/4) | [1] |
| Flintlock Pistol: Killing Attack - Ranged 1d6+1; STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), 16 clips of 1 Charge (Increased Reloading Time; -1), OAF (-1), Real Weapon (-1/4), Beam (-1/4) | [1] |
| Cost |
Maneuver |
|
Fencing |
| 5 |
1) Ballestra: 1/2 Phase, +2 OCV, -2 DCV, Weapon +4 DC Strike; Half Move Required |
| 3 |
2) Cut: 1/2 Phase, +2 OCV, +1 DCV, Weapon Strike |
| 4 |
3) Ceduto: var Phase, +0 OCV, +0 DCV, 15 STR to escape Bind |
| 4 |
4) Double a Double: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Predefined Maneuver |
| 5 |
5) Fleche: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove |
| 4 |
6) Froissement: 1/2 Phase, +2 OCV, -2 DCV, Disarm, 24 STR to Disarm roll |
| 3 |
7) Grypes: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; 10 STR disarm |
| 5 |
8) Lunge: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
| 4 |
9) Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 3 |
10) Pasata Soto: 1/2 Phase, +2 OCV, +2 DCV, Weapon +foe's v/5 Strike, You Fall, Response to Ballestra, Fleche, Lunge |
| 4 |
11) Prise de Fer: 1/2 Phase, +1 OCV, +0 DCV, Bind, 24 STR |
| 4 |
12) Riposte: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block |
| 5 |
13) Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| 5 |
14) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 24 STR to take weapon away |
| 5 |
15) Thrust: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 3 |
16) Trip: 1/2 Phase, +2 OCV, -1 DCV, 3 1/2d6 Strike, Target Falls |
| 4 |
17) Void: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 1 |
18) Weapon Element: Blades |
| 1 |
19) Weapon Element: Stun Rods |
| 72 |
Total Martial Arts Cost |
|