Pirate Jack
Character Name: Pirate Jack
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
14 STR 10 4 14 12- HTH Damage 3d6-1 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
21 CON 10 22 21 13-
15 BODY 10 10 15 12-
25 INT 10 15 25 14- PER Roll 14-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
8 PD 3 5 8 8 PD (0 rPD)
8 ED 4 4 8 8 ED (0 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
42 END 42 0 42
33 STUN 33 0 33
7" Running 6 2 7"
3" Swimming 2 1 3"
3" Leaping 3 1 3 1/2" 130 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 178
Spent: 178
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 528
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 3"
H. Leap (3") 3 1/2"
V. Leap (1") 1 1/2"
DEFENSES
Type Amount
Physical Defense 8
Res. Phys. Defense 0
Energy Defense 8
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +5 with Fencing , +3 with Pistols
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Ballestra 1/2 +2 -2 Weapon +4 DC Strike; Half Move Required
Cut 1/2 +2 +1 Weapon Strike
Ceduto var +0 +0 15 STR to escape Bind
Double a Double 1/2 +2 +2 Weapon +2 DC Strike, Must Follow Predefined Maneuver
Fleche 1/2 +1 +0 Weapon +v/5; FMove
Froissement 1/2 +2 -2 Disarm, 24 STR to Disarm roll
Grypes 1/2 -1 -2 Grab One Limb; 10 STR disarm
Lunge 1/2 +1 -2 Weapon +4 DC Strike
Parry 1/2 +2 +2 Block, Abort
Pasata Soto 1/2 +2 +2 Weapon +foe's v/5 Strike, You Fall, Response to Ballestra, Fleche, Lunge
Prise de Fer 1/2 +1 +0 Bind, 24 STR
Riposte 1/2 +2 +2 Weapon +2 DC Strike, Must Follow Block
Slash 1/2 -2 +1 Weapon +4 DC Strike
Takeaway 1/2 +0 +0 Grab Weapon, 24 STR to take weapon away
Thrust 1/2 +1 +3 Weapon Strike
Trip 1/2 +2 -1 3 1/2d6 Strike, Target Falls
Void 1/2 -- +5 Dodge, Affects All Attacks, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Alien (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Enraged: If His Pirate Knowledge Is Challenged (Uncommon), go 14-, recover 14-
Notes: If he becomes Enraged, he will draw his rapier and scare the hell out of whoever made him mad. Using the rapier he will pin the target to a wall through clothes then place something on the target's head and tell them to stand still. After stepping off ten paces, he will draw his flintlock pistols, one in each hand, and shoot at whatever is on the target's head. He is skillful enough to pull this off without injury to his taunter, most of the time.
10 Physical Limitation: Inhuman Physiology Requires Specialized Medical Care (Infrequently, Greatly Impairing)
25 Psychological Limitation: Always Dresses As A Pirate And Plays The Part To The Hilt (Very Common, Total)
25 Psychological Limitation: Swashbuckler Mentality (Very Common, Total)
15 Reputation: Off his rocker, 14-
20 Social Limitation: Seen As A Pirate Kook (Very Frequently, Major)
10 Watched: Tourists 11- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20 Watched: Various Isla del Oro Factions 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
150 Total Disadvantages Cost

Character Name: Pirate Jack
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
13 Acting 18-
Notes: The skill is used to exaggerate his 'pirate kook' personna.
13 Climbing 18-
1 Combat Piloting 8-
Notes: Jack is very rusty, not having piloted a spaceship in over 500 years.
11 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 8-
3 Concealment 14-
3 Conversation 13-
1 Electronics 8-
Notes: Jack is very rusty, not having worked on electronics in over 500 years.
3 Fast Draw: Blades 13-
3 Fast Draw: Pistols 13-
3 Linguist
2
1) Language: Algic (completely fluent)
2
2) Language: Ancient Mayan (completely fluent)
1
3) Language: English (completely fluent)
2
4) Language: French (completely fluent)
2
5) Language: Hokan (completely fluent)
2
6) Language: Na-Dene (completely fluent)
2
7) Language: Penutian (completely fluent)
2
8) Language: Spanish (completely fluent)
0
9) Language: Unknown Alien Language (idiomatic)
1 Mechanics 8-
Notes: Jack is very rusty, not having worked on anything mechanical in over 500 years.
2 Navigation (Hyperspace, Space) 8-
2 Navigation (Marine) 14-
3 Oratory 13-
3 Paramedics 14-
3 Scholar
2
1) KS: Fencing 14-
2
2) KS: Knots and Splicing 14-
6
3) KS: Pirate Legends 18-
2
4) KS: Sailing Ship Operations 14-
2
5) KS: Sailing Ship's Cannons and Gunnery 14-
2
6) KS: Swashbuckling Movies 14-
3 Scientist
1
1) SS: Astrogation 8-
Notes: Jack is very rusty, not having a reason to use this science in over 500 years.
1
2) SS: Hyperspace Physics 8-
Notes: Jack is very rusty, not having a reason to use this science in over 500 years.
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 13-
3 Survival (Temperate/Subtropical Coasts, Urban) 14-
5 TF: Commercial Spacecraft & Space Yachts, Grav Vehicles/Hovercraft, Industrial & Exploratory Spacecraft, Large Rowed Boats, Large Wind-Powered Boats, Military Spacecraft, Mobile Space Stations, Personal Use Spacecraft, Small Rowed Boats, Small Wind-Powered Boats, Spaceplanes
3 Traveler
6
1) AK: Isla del Oro 18-
6
2) AK: The Cave System 18-
10 Two-Weapon Fighting (HTH)
10 Two-Weapon Fighting (Ranged)
10 WF: Beam Weapons, Early Firearms, Energy Weapons, Small Arms, Blades, Stun Rods
16 PSL: +8 vs. Hit Location modifiers with Pistols
15 +5 with Fencing
9 +3 with Pistols
206 Total Skills Cost
PERKS
Cost  Name
15 Money: Filthy Rich
9 Reputation (A large group (tourists)) 14-, +3/+3d6
3 Anonymity
27 Total Perks Cost
TALENTS
Cost  Name
32 Danger Sense (immediate vicinity, any danger, Function as a Sense) 14-
Notes: Jack always seems to sense when someone is approaching with hostile intent and quickly disappears.
24 Hotshot Pilot (Space Craft)
9 Ambidexterity (no Off Hand penalty)
4 FTL Pilot
2 Environmental Movement (Zero G)
71 Total Talents Cost
 
POWERS
Cost  Power END
10 Alien Constitution: Life Support (Immunity: All terrestrial diseases and biowarfare agents)0
7 Disappearing Act: Teleportation 9"; Can Only Teleport To Places Character Could Normally Go (-1/2), Only To "Vanish" When No One Is Looking (-1/2), Must Cross Intervening Space (-1/4), no Noncombat movement (-1/4)2
4 Alien Longevity: Life Support (Longevity: 1600 Years)0
1 Grapple and Rope: Swinging 5"; 1 Recoverable Charge (-1 1/4), OAF (-1)[1 rc]
22 Total Powers Cost
EQUIPMENT
Equipment END
Rapier: Killing Attack - Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4)0
Dagger: Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2), Ranged (+1/2); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4)
Notes: Can Be Thrown
0
Flintlock Pistol: Killing Attack - Ranged 1d6+1; STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), 16 clips of 1 Charge (Increased Reloading Time; -1), OAF (-1), Real Weapon (-1/4), Beam (-1/4)[1]
Flintlock Pistol: Killing Attack - Ranged 1d6+1; STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), 16 clips of 1 Charge (Increased Reloading Time; -1), OAF (-1), Real Weapon (-1/4), Beam (-1/4)[1]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Fencing
5
1) Ballestra: 1/2 Phase, +2 OCV, -2 DCV, Weapon +4 DC Strike; Half Move Required
3
2) Cut: 1/2 Phase, +2 OCV, +1 DCV, Weapon Strike
4
3) Ceduto: var Phase, +0 OCV, +0 DCV, 15 STR to escape Bind
4
4) Double a Double: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Predefined Maneuver
5
5) Fleche: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
4
6) Froissement: 1/2 Phase, +2 OCV, -2 DCV, Disarm, 24 STR to Disarm roll
3
7) Grypes: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; 10 STR disarm
5
8) Lunge: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
4
9) Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3
10) Pasata Soto: 1/2 Phase, +2 OCV, +2 DCV, Weapon +foe's v/5 Strike, You Fall, Response to Ballestra, Fleche, Lunge
4
11) Prise de Fer: 1/2 Phase, +1 OCV, +0 DCV, Bind, 24 STR
4
12) Riposte: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block
5
13) Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
5
14) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 24 STR to take weapon away
5
15) Thrust: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
3
16) Trip: 1/2 Phase, +2 OCV, -1 DCV, 3 1/2d6 Strike, Target Falls
4
17) Void: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
1
18) Weapon Element: Blades
1
19) Weapon Element: Stun Rods
72 Total Martial Arts Cost

Character Name: Pirate Jack
Alternate Identities:
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 2"
Weight: 184 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION


If you have questions or comments please contact