| Cost |
Name |
| 0 |
Acting 8- |
| 3 |
AK: Local Neighborhood 12- |
| 3 |
CK: Basin 12- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 4 |
KS: The BEST Places 13- |
| 0 |
Language: English (Idiomatic) |
| 0 |
Language: Cantonese (Idiomatic) |
| 0 |
Persuasion 8- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 3 |
Streetwise 11- |
| 2 |
+2 with Concealment; Self-only (-1) |
| 2 |
+2 with Stealth; Self-only (-1) |
| 10 |
+2 with DCV |
| 27 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 30 |
RayRay's Lockpicking: Cosmetic Transform 3d6 (Closed lock to open lock, healed back by relocking), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1), Continuous (+1); No Range (-1/2), Always On (-1/2) Notes: RayRay doesn't yet realize the real reason that any time he tests something that is locked, it is always open. | 0 |
| 30 |
Total Powers Cost |
|